Selune 5e


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    Usually depicted as a broad-shouldered, bearded man with just one good eye -- something he shares with another storm god -- Talos wears half-plate armor over black leather with matching gloves, as well as a dark eye patch to cover the whirling stars that fill his empty eye socket. As a greater deity, Talos possesses incredible power -- which makes him an interesting antagonist, because he's incredibly self-serving and, of course, aligned with chaotic evil.

    It is always surrounded by a terrible, howling whirlwind -- imagine a tornado that never stops, centered on one point forever. Ever since, he's been called the Storm Lord and the Destroyer, as well as the Raging One and some other titles. In the current 5e edition of the game, Talos' symbol is three lightning bolts radiating from a single point and his spell domain is the Tempest set. Religious orders are rumored to be affiliated with him, but these are so mysterious that no one knows much about them.

    That said, there is a small church dedicated to his worship, consisting of followers who are utterly obsessed with destruction. There's no formal hierarchy in the clergy of the church of Talos, as obedience is enforced through strength. Priests in the church -- who are wont to pursue wealth and often commit acts of random violence -- frequently extort sailors and farmers by threatening them with Talos' wrath.

    The clerics, meanwhile, are committed evangelists who convert new followers by either scaring them or enticing them with raw power -- intimidation tactics which are made all the more terrifying because the clerics often multiclass or cross-train as barbarians, sorcerers, wizards or stormlords. Talos' worshipers feel emboldened not just by his status as a greater deity, but his destructive power and chaotic nature.

    As far as rituals, clerics of Talos have been known to sacrifice intelligent beings by lightning in his name or make berserk attacks to wreak as much havoc as possible in a small amount of time between bouts of prayer. In addition to ceremonial robes, all clerics and members of the high clergy in the church of Talos wear eye patches to honor the Storm Lord. This makes them highly recognizable, which is unfortunate, as worship of Talos is outlawed in many countries.

    This is why the religious orders rumored to worship him are so secretive, as well as why his holy sites are kept secret. Any public churches are built on earthquake fault lines or lie directly in the path of storms or lava, in addition to being reinforced against potential non-nature attacks.

    Talos keeps his churches safe from the destructive power of nature and his worshipers fight anyone who may challenge their presence. Druids and rangers potentially have vast stores of knowledge about him, as his evil actions affect nature first and foremost. It may also be interesting to explore his worshipers and the secretive religious orders which may be associated with him, as these could open up the story line for examination of cultish activities and more.

    It is nigh impossible to enter any civilized place without passing a church or temple. Holy men prostrate themselves before their gods in public, attempting to persuade others of their god's greatness. They do this for a good reason, as the power of a god is determined by the number of worshippers in their flock. Every priest of every god will tell anyone that the god they worship is the greatest, most benevolent, and most deserving of praise, but that isn't quite true.

    It turns out that, even amongst the gods, there is a hierarchal structure. It starts with quasi-deities or hero deities that are often honorary mortals, moves from them up to demigods, then to lesser and intermediate deities, greater deities, and finally to the most powerful beings, Over-deities.

    How powerful they are is a matter of opinion and perhaps a greater understanding of the TTRPG universe. Not all of them live on through the lore as all-powerful gods and goddesses. In fact, many of the deities on this list are living deities such as Lolth and Asmodeus. Some of the following deities are unknown to certain races and cultures and their legends and literature has been lost to time.

    Ao has no alignment as he is above such things. Some speculate that there may be other Overgods, but the truth of this speculation is unknown.

    What is known is that all deities and primordials of the worlds of Abeir and Toril are subject to Ao's dominion. His purpose is to ensure that every deity abides by the rules of the cosmos as well as their own divine portfolios.

    It is said that the strength of all of the other gods combined pales in comparison to Ao's might. Shar and Selune split the forces of darkness and light between them, each taking domain over their chosen force. In time, Selune's power would wane, as lesser gods fulfilled portions of her portfolio.

    Shar, on the other hand, remains as capable as ever. Along with Shar and Selune, she is one of the three most ancient gods. Chauntea is responsible for all life on the worlds of Abeir and Toril, as well as possible countless others. Chauntea is the manifestation of the earth itself. She loves nothing more than instructing the Earth's denizens on how the land can enrich them. It comes as no surprise that she is the Goddess of Magic, but Mystra was not always the goddess of magic.

    She took up the mantle when the original goddess, Mystryl, sacrificed herself to protect the weave which gives Order to all magic. Mystra is more lawful than her predecessor, and in her reordering of magical law, she outlawed the use of all spells above 9th level, introduced limited access to magic spell slots , and made spellcasting harder to perform in every way. Cyric actually managed to kill Mystra. She has since been replaced by the powerful wizard Midnight who took the name Mystra upon ascension to godhood.

    He is perhaps best known as the Maimed God, and for good reason. His right hand is missing and instead ends in a stump, and he wears bloody bandages over his eyes which were gouged out by Ao after Tyr's failure to protect the Tablets of Fate. Those that are outside of Tyr's church regard the god as overly stern and obsessed with justice.

    He also metes out rigid punishments. However, Tyr really just wishes to make the world a better place by whatever Lawful Good means necessary. According to their history, Deep Sashelas was their creator and continues to be their patron throughout the ages. He also holds a vast amount of knowledge regarding nature magic, which is why spellcasters and scholars interested in this discipline often seek him and the Sea Elves. Deep Sashelas is peaceful but not neutral.

    He often opposes evil gods and other troublesome entities like Gorgons. However, he tends to tolerate or even associate with other deities that share his affinity for magic regardless of their alignment. In a way, they are two sides of the same coin of life.

    While Chauntea is bountiful with her love for nature and all who want to understand it though, Silvanus is more wrathful. He also sometimes struggles with balancing the importance of nature among other things. Accordingly, those who value nature greatly, such as the elves, often worship the Forest Father. Much like the flames over which he rules, Kossuth has little affection for anyone or anything, including his followers.

    However, this does not prevent him from rewarding those followers frequently. Worship of Kossuth is incredibly hierarchical with worshippers organizing themselves through exhibitions of self-denial and regimented living. At the highest ranks, self-immolation is regarded as the ultimate display of fire's purifying spirit. In the modern Forgotten Realms setting, Kossuth is regarded by some as a primordial rather than a god.

    It may come as no surprise that Lathander and Chauntea were romantically connected for centuries. Lathander and the Lawful Neutral god Amaunator have been confused as one and the same. But recent developments confirm that they are separate beings. Those who are sick, young, or venerate creativity worship Lathander happily.

    Despite his relative lack of any divine power, especially when it comes to gods that command elements or rule over regions of the cosmos, Oghma is a favorite of storytellers, inventors, and scholars as well as mages.

    There's even a Bard subclass known as the Companions of the Silver Strings, fighting spellcasters who are prepared to lay down their lives in The Binder's service. Symbol: A black hand held upright, with the thunb and fingers pressed together. He is feared by just about every other god in the pantheon, and rightly so.

    Even those gods who have worked alongside Bane before do not entirely trust him, for they know that his ambitions have no limit.

    Bane was actually slain by Torm during the Time of Troubles which he initiated after a failed attempt to steal the Tablets of Fate from Ao. To everyone's chagrin, Bane had put a larva of himself in his own child's body. He used the body like a cocoon from which he eventually emerged.

    Thanks, son! Though currently imprisoned in the Supreme Throne for years, the exploits of the Prince of Lies, Cyric, earn him a coveted spot on this list. As alluded to, Cyric is the chaotic evil god of strife and lies. He is also the mastermind behind some of the most impactful events in the multiverse -- chief among them being the Spellplague.

    Cyric has also killed multiple gods and is indirectly responsible for the severing of Tyr's right hand. Certainly, the multiverse is a more stable place without him but where's the fun in that? Asmodeus is a bit of a boring god in that he has all the basic evil hallmarks.

    He appears as a demon, lusts after power, and abuses others in order to achieve godhood. Serving as basically the overlord of the Nine Hells and prime Arch-Demon, he leverages Tieflings to influence the mortal realm. The Raging Fiend wasn't always the infernal god with an entire race as his "worshippers".

    With the help of some evil wizards, Asmodeus turned most Tieflings into his own spawn , also known as "Infernal Tieflings. After being the Faerunian deity of indulgence, he now calls himself, amongst many other names, the ruler of all devils. Title: The Dawnfather The god of the sun and healing, Pelor also oversees the aspects of the changing seasons and agriculture.

    He is typically clad in shining golden armor flanked by a white cloak, with only a blazing orb where his head and face should be. The Lady of Pain is another such godly character. She is the ruler of Sigil City who remains quite mysterious. Anyone who tries to speak to her might find their skin bursting into bloody boils with just a mere glance from her.

    Moreover, she stops almost every entity from making moves on her realm from demons to devils, gods, and adventurers alike. Symbol: Seven interlocking cogs with some variation. There are six smaller ones and one large cog with a single blue and gold hand with one eye in the middle of the palm.

    Sometimes there is a shining star or several stars surrounding the eye or hand. Title: Unknown Primus is, in fact, not a physical manifestation of a late 90s rock band. He was the not-quite-a-god-but-almost-as-powerful-as-one leader of the Modrons. He ruled over the Modrons and Mechanus as an immortal emperor. Not only did he wield absolute power in his realm, but all Modrons bowed to his every whim. He was immune to all magic and he used telepathy to instruct his minions.

    During Orcus' mission to become a god, he ended up slaying Primus. Despite this, his mind sticks around as a vestige in the multiverse. In fact, Warlocks have the option of taking him as their patron provided they are of a Lawful Neutral alignment. Edited by Jeremy Crawford Wizards of the Coast, Symbol: The Wand Of Orcus, a skull-tipped wand that could destroy any living creature.

    He is known mainly for two things: dethroning the Demogorgon as "Prince of Demons" and becoming a true god after starting a measly little life on the Prime Plane as a mortal.

    That's right — he started out as a mortal. He controls the th layer of the Abyss known as Thanatos also the Greek god of Death that is riddled with undead minions. His worshippers include vampires, wanna-be liches, necromancers, etc. Players need to be wary of his special artifact — the Wand of Orcus. It can instantly murder any mortal touched and allows for no saving throws.

    Lolth is the wicked, capricious Drow goddess who favors selfishness, corruption, and betrayal. She also looks like a huge scary spider woman and rules a large portion of the middle Underdark. But she started as part of the lesser pantheon of Elven deities. A quick synopsis of her sordid lore is that she plotted to murder her lover, the father of her twins, and Elven God Corellon.

    While Chauntea is bountiful with her love for nature and all who want to understand it though, Silvanus is more wrathful. He also sometimes struggles with balancing the importance of nature among other things. Accordingly, those who value nature greatly, such as the elves, often worship the Forest Father. Much like the flames over which he rules, Kossuth has little affection for anyone or anything, including his followers. However, this does not prevent him from rewarding those followers frequently.

    Worship of Kossuth is incredibly hierarchical with worshippers organizing themselves through exhibitions of self-denial and regimented living. At the highest ranks, self-immolation is regarded as the ultimate display of fire's purifying spirit. In the modern Forgotten Realms setting, Kossuth is regarded by some as a primordial rather than a god. It may come as no surprise that Lathander and Chauntea were romantically connected for centuries. Lathander and the Lawful Neutral god Amaunator have been confused as one and the same.

    But recent developments confirm that they are separate beings. Those who are sick, young, or venerate creativity worship Lathander happily. Despite his relative lack of any divine power, especially when it comes to gods that command elements or rule over regions of the cosmos, Oghma is a favorite of storytellers, inventors, and scholars as well as mages.

    There's even a Bard subclass known as the Companions of the Silver Strings, fighting spellcasters who are prepared to lay down their lives in The Binder's service. Symbol: A black hand held upright, with the thunb and fingers pressed together.

    He is feared by just about every other god in the pantheon, and rightly so. Even those gods who have worked alongside Bane before do not entirely trust him, for they know that his ambitions have no limit. Bane was actually slain by Torm during the Time of Troubles which he initiated after a failed attempt to steal the Tablets of Fate from Ao.

    To everyone's chagrin, Bane had put a larva of himself in his own child's body. He used the body like a cocoon from which he eventually emerged.

    Thanks, son! Though currently imprisoned in the Supreme Throne for years, the exploits of the Prince of Lies, Cyric, earn him a coveted spot on this list.

    As alluded to, Cyric is the chaotic evil god of strife and lies. He is also the mastermind behind some of the most impactful events in the multiverse -- chief among them being the Spellplague. Cyric has also killed multiple gods and is indirectly responsible for the severing of Tyr's right hand. Certainly, the multiverse is a more stable place without him but where's the fun in that?

    Asmodeus is a bit of a boring god in that he has all the basic evil hallmarks. He appears as a demon, lusts after power, and abuses others in order to achieve godhood. Serving as basically the overlord of the Nine Hells and prime Arch-Demon, he leverages Tieflings to influence the mortal realm. The Raging Fiend wasn't always the infernal god with an entire race as his "worshippers".

    With the help of some evil wizards, Asmodeus turned most Tieflings into his own spawnalso known as "Infernal Tieflings. After being the Faerunian deity of indulgence, he now calls himself, amongst many other names, the ruler of all devils. Title: The Dawnfather The god of the sun and healing, Pelor also oversees the aspects of the changing seasons and agriculture. He is typically clad in shining golden armor flanked by a white cloak, with only a blazing orb where his head and face should be.

    The Lady of Pain is another such godly character. She is the ruler of Sigil City who remains quite mysterious. Anyone who tries to speak to her might find their skin bursting into bloody boils with just a mere glance from her.

    Moreover, she stops almost every entity from making moves on her realm from demons to devils, gods, and adventurers alike. Symbol: Seven interlocking cogs with some variation. There are six smaller ones and one large cog with a single blue and gold hand with one eye in the middle of the palm.

    Sometimes there is a shining star or several stars surrounding the eye or hand.

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    Title: Unknown Primus is, in fact, not a physical manifestation of a late 90s rock band. He was the not-quite-a-god-but-almost-as-powerful-as-one leader of the Modrons. He ruled over the Modrons and Mechanus as an immortal emperor. Not only did he wield absolute power in his realm, but all Modrons bowed to his every whim.

    He was immune to all magic and he used telepathy to instruct his minions. During Orcus' mission to become a god, he ended up slaying Primus. Despite this, his mind sticks around as a vestige in the multiverse. In fact, Warlocks have the option of taking him as their patron provided they are of a Lawful Neutral alignment. Edited by Jeremy Crawford Wizards of the Coast, The truth behind their salvation was somewhat hazy, however, and other sources stated that the goddess Selune personally delivered them from destruction.

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    The Adama, or "the One", is the embodiment of the spirits found in all things, from the rocks and plants to animals and even gods; all creatures and objects on Toril are considered manifestations of the Adama. Following the Adama does not preclude worshiping the gods, but encourages fair and just dealings to "honor the Adama". There, his many progeny who tired of being treated as slaves to their grandsire, ambushes Gorothir with the help of many hired mages some who were originally in Gorothir's service.

    The "Dark Prophet" is slain along with many others. After the battle, an archmage grabbed Gorothir's staff and broke it, causing the staff to explode and kill the archmage. Gorothir's Girdle is snatched up by one of his kin, Jurguth Goroth. Shar would use the garment to corrupt and turn him to her faith. They served as minor magical aids and as focal points for prayers to the goddess.

    Eventually, two of the rings are unwittingly brought together in this year when Selunite clergy meet to plan the the future of the faith at Manystreams an inn run by half elves that stood in a steep-sided lush, wooded valley near Mount Hlim, into which many streams fell, and operated as a meeting place for the beneficent and powerful.

    Selune appears in the dreams of all the assembled priests, telling them of the four rings and bidding them seek the two missing ones. The names and powers of the rings are as follows: Amglaer: Accelerate healing, moonbeam and true seeing, and if one of the other three rings is also worn by the same being who is wearing Amglaer, air walk Enthandas: Dispel magic, water breathing, and water walk only while natural moonlight is shining ont the waterand, if Shelmroun is also worn by the Same being who is wearing Enthandos, Neutralize poison Shelmroun: Efficacious monster ward, heroes' feast, and moonmotes identical in all respects to magic missle, unleashing six misslesand, if Tilithar is also worn by the same being who is wearing Shelmroun, heal Tilithar: Fire storm, remove curse, and remove paralysis, and, if Amglaer is also worn by the same being who is wearing Tilithar, restoration.

    The priests were commanded by Selune to search for the missing rings of the Moonweb. In their travels searching for the other rings, they fall in love and pledge their troth in a moonlit meadow somewhere deep in the wilderlands. The next morning they awoke to find a burial barge floating past them down a stream, and on the finger of the elf corpse in the vessel was the ring Tilithar.

    The three rings are taken to the Selunite temple at Evershed southeast of the present inn known as the Calling Horns. The rings are used in rituals as the years passed, and the quest for the fourth ring became more a matter of legend then urgency. The Army of Darkness, while holding more than two-thirds of its forces back either at their nerve center in Olorill or in encampments surrounding the mythal, sent three battalions - the Agonists first Legionthe Chaoslayers first legionand the Merciless third legion - and Gaulguth the Reaver into Myth Drannor.

    The three battalions spread out into their respective regiments, though they remained under the commands of Generals Khitax, Vroyxax, and Ollyq. The First Regiment of Agonists, under the direct command of Gaulguth and Colonel Szelmsevv, spearheaded the charge on Castle Cormanthor, while others concentrated attacks on all areas of Cormanthor, Kerrandunath, and Sheshyrinnam.

    For reasons unknown, none of the initial attackers approached the city from the east or disturbed the city east of the stream leaving elves to later mutter and suspect that some N'Tel'Quess in Dlabraddath was responsible for the whole Fall of Myth Drannor.

    Chosen of Selune

    Even though the elves were nearly outnumbered two-to-one, they held on and destroyed over nine regiments three of General Ollyq's Merciless, two of General Khitax's Agonists, and nearly the entire Chaoslayer battalion in 19 solid hours of combat and spellbattles!

    This battle's title comes from its most prominent military and spiritual victory at the height of the fray.

    Under the moon's light and the constant press of enemies, the elves and other defenders of the realm suffered miserable losses for much of the early hours of the battle. By highmoon, more than half the western city was dominated and controlled by the Army of Darkness. Of the three Merciless regiments invading the peaceful temple ward of Sheshyrinnam, two were focused on military tactics and control of conquered territory, while the third took to desecrating and destroying the temple they everwhelmed.

    The aging priest Artox Frayhammer, with his lusty war cries and the compelling battle songs of his clergy of Moradin, turned the tide of battle for all Myth Drannor as he saw another, smaller temple fall.

    Leading the charge and rallying other temples' faithful behind him and his dwarves, Artox met and slew five mezzoloth officers - four majors and General Ollyq himslef - within mere minutes, as the Merciless expected resistence as feeble as they had encountered before. Soon, the army of the Templestars took rough shape as the temple defenders of Moradin, Garl Glittergold, Labelas Enoreth, Selune, and Mielikki united and destroyed all invaders with Sheshyrinnam.

    These victories in turn fired the hope of the other allies, and the tide turned in favor of Myth Drannor! The final note of the battle that ended this conflict and quickly ignited the next was a major summoning by Symruster, four baelnorn, and the fledgling Elementalists' Guild until recently a minor part of the Guild of Wizards, Conjurers, and Enchanters.

    As the Army battalions were forced back to the stream by victorious elf troops in the western city, the stream Oacenth and Glyrryl's Pool erupted with gargantuan water elementals which literally leapt over the banks to wash away the surviving enemy regiments of the Merciless and Chaoslayer battalions.

    Even Gaulguth was forced to teleport to safety as three elementals tried to drown him in the depths of the pool! By dawn of the third day of Ches, the Army of Darkness was forced east of the stream and Glyrryl's Pool, where many of thier number drowned before the elementals were dispersed. In all, the invading Army of Darkness suffered the loss of 12 regiments - over 35, gnolls, hobgoblins, ogres, and orcs - before their retreat and fight, rather than one over which victory is assured.

    She is the possessor of the fourth ring of the Moonweb, Enthandas. While the Scaradath family takes a coach outside the walls, Emurra is captured by drow. Engalathae has a dream of the ring on Emurra's finger.

    Engalathae uses spells to find Emurra and goes down into the Underdark after her. Engalathae then uses a Word of Recall spell to send Emurra and her mother back to the temple of Selune in Waterdeep. There, Emurra practically drags the priests there into an expedition down into the Deep Realms, promising the ring as payment.

    Led by six senior priestesses of the Moon, the expedition frees Engalathae and Emurra's father and brothers. The four rings are soon united, creating the first Moonweb, a spectacular pattern of interwoven shafts of gleaming moonlight that touches every Selunite present at the occasion, healing all of their hurts and hatreds, and confirming Emurra as a priestess of the goddess.

    Selune also grants those clergy present with the ability to trace each other, whatever the distance for the rest of their lives. They are known as "the Touched", and become the heart of the Selunite faith. As the years pass, Emurra and Engalathae rises to lead to them. The Hunt permanently smashes the power of the southern Dragonreach cities.

    Elminster sets the Harpers to slaying every member of the Hunt aided by the enraged Selunites.


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